Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, November 9, 2015

Demon King Chronicle Playthrough



If you haven't looked at my YouTube channel, I've done a playthrough for the majority of Demon King Chronicle, a game that was original in Japanese for RPG Maker XP.

I'll eventually have to finish up the playthrough for the final extra area, so give it a shot if you want a free RPG game.

I also learned some things about game capturing, and the like. Please forgive some of the technical issues in the first few videos. This is due to the video making software I was using at first, and changed over to something far more simple and clearer for some later videos.

I also have a few videos for Kingdom Hearts x[chi] as well.

Monday, September 1, 2014

Edo & HuMei's 'Round the Coffee Table Podcast 005

The fifth podcast is up!



(11/9/2015 Edit: It seems somehow the code for the video was deleted.)

Monday, December 9, 2013

Saturday, December 7, 2013

Edo & HuMei's 'Round the Coffee Table Podcast 003

The third podcast is up!

This one is over one hour and forty-five minutes!  Yikes!

Friday, November 8, 2013

Wednesday, October 30, 2013

Edo & HuMei's 'Round the Coffee Table Podcast 002

The second podcast is up!

This one clocks in at over an hour!


Edo & HuMei's 'Round the Coffee Table Podcast 001

The first podcast I am involved in is up on YouTube!

If you've never heard my voice before, I hope I don't disappoint.


Sunday, October 6, 2013

Multiple Game Reviews Up!

A few more game reviews are up on OurBigBlueBall.com

Forbidden Island
The review/playthrough video for Forbidden Island should be coming up soon.

Guillotine

Set

Also on the scope -- Edo and HuMei's podcasts, which we hope to get up on OurBigBlueBall.com soon!

Monday, September 2, 2013

Thursday, August 23, 2012

Killer Bunnies and the Quest for the Magic Carrot


Ah.  Killer Bunnies.

I recall picking this up at a game store that I frequented a number of years ago (before it closed its doors).

It seems innocent enough a game.  You play bunnies, buy things such as cabbage and water to feed your bunnies when the need arises, and carrots.  When the last carrot is taken, the game ends, and you randomly determine which carrot is the Magic Carrot.  The one holding the Magic Carrot is the winner.

All the while, you're trying to kill off your opponent's bunnies.  And I mean with laser guns, chain saws, green gelatin (with evil pineapple chunks!), a sea-whiz mount . . . or how about a miniature black hole?

It's a delightfully morbid little game that's a lot of laughs and has more strategy to it than it appears.  The concept to most understand in Killer Bunnies is that you have to think two turns ahead, and most cards can only be played if you have a bunny in play.

The art is colorful and comical, and there are puns and popular culture references galore (especially in the expansion sets).

If you haven't picked up the game, I strongly suggest that you do.  While there are a number of expansions, you can have plenty of fun with just the basic set.  There is a deluxe set also available, but I don't have that one (I have the original blue box that comes with the bonus yellow booster deck).

You can find more information on it at the official Killer Bunnies website.  There are also a number of other bunny-related games there.

Wednesday, August 22, 2012

[Flash Game] The Necronomicon


Some of you probably already know about the flash card game based on the Call of Cthulhu mythos, called The Necronomicon.

Not a bad way to kill time once you get all the rules down.  See how far you can get.  My highest is 19-Yithian Librarian.  I'm sure that anyone who would spend enough time on it could get higher than that.

You can find the game here.  It looks like an updated version is here.

Tuesday, August 21, 2012

Kanji Attack!


I started coming up with a print-on-demand to sell on The Game Crafter, and was writing down a few ideas.

One of them was a game with "runes," where players would play combinations of them with progressively better effects. It started to get a little unwieldly with the number of combinations I was coming up with.

That wasn't so much the pain in the butt. The real problem was coming up with the aforementioned runes. I would have to create them, draw them, scan them, clean them up, scale them . . . then repeat until I got everything I needed.

I was doing a project at work where I would put some kanji on my desk so that visitors could have something interesting to look at what they were waiting for someone in my department, when I eventually got an idea: "Hey! Instead of runes, why don't I just use kanji? They're already made, look like runes, already have meanings, and all I have to do is type them into the graphics software I'm using."

That's how Kanji Attack! was born.

Kanji Attack! is part combat card game, and part educational tool. Progressing through turns, each player plays matching kanji cards for a number of different effects, and the more copies you play, the better the effect is. The first to reduce all their opponents' Hit Points from 20 to 0 wins.

The cards are separated into five types: Attack, Support, Reaction, Boost and Special.
  • Attack cards are used to do damage to your opponent;
  • Support cards usually have non-damaging effects, such as drawing cards, but can also hinder your opponent, such as by looking at their hand and stealing a card;
  • Reaction cards are used when another combination is played, such as by stopping a combination or attack;
  • Boost cards can be used to enhance combinations;
  • and Special cards have unique effects that other cards don't have.
The full base set contains 108 cards (104 kanji cards, and 4 other cards used during the game), 80 tokens ("winks") to keep track of Hit Points, and accomodates between two and six players.   Future sets will include additional cards and rules.
It's planned for release in the second week to middle of September, and will retail for $19.99. 

Monday, July 11, 2011

Edo Laser Disc (ELD)

Well, I've finally uploaded the EdoLD laserdisc game-making program.

It's bare bones, and small, but usable.

It's available in the Downloads section of my website.

Comments welcome.

Monday, April 4, 2011

Kingdom of Loathing

Kingdom of Loathing is a questing, browser-based role-playing game.

It's full of puns, bad jokes, odd quests (haiku among them), and in-jokes galore.

Surreal, and oh-so-funny. Kind of addicting. Don't let the stick-figure art turn you off of it: it's endearing, and after you play it for a while, you realize that it fits the mood and style of the game perfectly.


EDIT:
If you're having trouble with the game, the wiki for it is here.

Tuesday, December 14, 2010

College Saga

Entertaining, to say the least.

Sunday, October 17, 2010

Laserdisc Games


Many out there might not know about Laserdisc games.  In the mid eighties (it also had a revival in the very early nineties), a new genre of game came out.  The first one was called Dragon's Lair.  The whole game was basically an animated short (or movie).  The whole game was controlled by a Laserdisc player, along with a regular processing unit.

What would happen is that the game would play an animated sequence, and you would have to react to it by using the control stick and any buttons.  If you put in the correct move, the animation would continue; if not, you would be taken to a "death scene," lose a life, then replay a certain scene.

Though critically panned, these Laserdisc games were wildly popular back in the day.  Some used footage from Japan anime series, such as Lupin III: Castle of Cagliostro (renaming it Cliffhanger) since creating footage was a massive undertaking: not only in manpower, but also in funds -- remember, this was before the age of computer-aided animation, where everything needed to be drawn and colored by hand.  A few games were also created in Japan, such as Time Gal, or Road Avenger.

In the late ninties, the games came back for a brief time, prodded by Sega's Time Traveler holographic game.  This brought out the abandoned Dragon's Lair II: Time Warp, as well as giving a revival of Dragon's Lair and Space Ace.

Maybe you couldn't really call them games: the general critique was that it wasn't a game, but rather a movie where you hit buttons.  In reality, that was the truth, and without luck, you tended to spend a lot of money getting to the victory sequence, which was often very brief. 

Many of them made their appearances on home computers, and console video game systems.  Dragon's Lair was the most prolific, being the most popular, but some of the Japanese ones made their way to the Sega CD system and even the original PlayStation.  Some were also ported to DVD systems, but a little unwieldly, since DVD players weren't really made to play games.

A number of years ago I made a small program in Visual Basic that would allow you to make your own Laserdisc games, and will be uploading it in the near future to my website. Check the Downloads section of my website for the program.

Wednesday, October 6, 2010

Metroid


I remember buying this way back when, when I lived in Ft. Mead, Maryland.  I wasn't as sophisticated back then, and didn't really know how to clear the game.  Eventually I did, with a lot of guesswork.  My dad also enjoyed playing it every now and then.

The reason I bring Metroid up is that some things, even innocuous things, can give one the willies decades later.  I've only actually played through the last stage a handful of times.  The reason being is...

...the music of the last stage FREAKS ME OUT.

I don't know why, but it just does.  Maybe not at first, but when those near-invincible Metroids start popping out, it was panic city.  Add the music in the background, and it was an absolute nightmare.  Eventually, I conquered my uneasiness and handed Mother Brain its...um...brain to it, and finished the game.

But even to this day, the music still gives me the chills...

Monday, September 27, 2010

Set


Your head will hurt when you start playing this game.  I don't mean as you play this game; rather, your head will start hurting when you first encounter this game.

From the Wikipedia article about Set:

Several games can be played with these cards, all involving the concept of a set. A set consists of three cards which satisfy all of these conditions:
  • They all have the same number, or they have three different numbers.
  • They all have the same symbol, or they have three different symbols.
  • They all have the same shading, or they have three different shadings.
  • They all have the same color, or they have three different colors.
The rules of Set are summarized by: If you can sort a group of three cards into "Two of ____ and one of _____," then it is not a set
Given any two cards from the deck, there will be one and only one other card that forms a set with them. One example of a set would be these three cards:
  • One red striped diamond
  • Two red solid diamonds
  • Three red open diamonds
In one game, the dealer lays out cards on the table until either twelve are laid down or someone sees a set and calls "Set!" The player who called "Set" takes the cards in the set and the dealer continues to deal out cards until twelve are on the table. If a player sees a set among the twelve cards, s/he calls "Set" and takes the three cards, and the dealer lays three more cards on the table. It is possible that there is no set among the twelve cards; in this case, the dealer deals out three more cards to make fifteen dealt cards, or eighteen or more, as necessary. This process of dealing by threes and finding sets continues until the deck is exhausted and there are no more sets on the table. At this point, whoever has collected the most sets wins.
A friend introduced the game to a group at a regular family game night at a now-defunct comics and game store I used to go to, and for everyone who didn't know the game, their heads actually started to hurt.  The key to Set is to let the rules sink in -- approximately one week should does it; not even playing during that week.  The next time you play it, you'll start to get it.  It won a Mensa award, and you by all means don't have to have the Mensa-level I.Q. in order to play it.

You can pick it up at various hobby stores, online, and even at Borders.  There are also many variations and other games at The Set Company.  There's also a version for the mobile phone that you can download.